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Cheat Engine 6.7 has been released. New lua functions, GUI improvements, codepage scanning, several bugfixes and more(See below). 
Download: Cheat Engine 6.7



Fixes:

  • Fixed some DPI issues at some spots
  • Fixed the "Not" scan for ALL
  • "simple values" now also applies to the All type
  • Fixed not adding the 0-terminator to strings when the option was set to add it
  • Fixed ultimap hotkeys
  • Fixed ultimap2 filtering
  • Changing pointers in the change address dialog won't set/override global memrec and address anymore (local now)
  • Fixed show as signed not working for custom types
  • Fixed several issues with the structure spider
  • Fixed 64-bit registers in the tracer getting truncated on doubleclick, and fix r8 to r15
  • Fixed copy/paste in the scanvalue
  • Fixed kernelmode QueryMemoryRegions for windows build 1607
  • Fixed some disassembler errors
  • Fixed lua command fullAccess
  • Fixed text to speech if launched from a different thread
  • Fixed clicking on checkboxes when the dpi is different
  • Fixed the found code dialog count size
  • Fixed mono freezing Cheat Engine when it crashes/freezes

Additions and changes:
  • Changed the processlist and added an Applications view similar to the taskmanager
  • Small change to the tutorial first step wording
  • Structure Dissect: Added RLE compression (by mgr.inz.player) and other things to improve filesize
  • Structure Dissect: If setting a name, it will also be shown in the header
  • The symbolhandler can now deal with complex pointer notations
  • Added support for single-ToPA systems for ultimap2
  • Added some more spots where the history will be remebered in memoryview
  • Memoryrecords with auto assembler scripts can now execute their code asynchronous (rightclick and set "Execute asynchronous")
  • Kernelmode memory reading/writing is safer now
  • Added an option to filter out readable paths in the pointerscan rescan
  • Added "codePage" support
  • Added font/display options to several places in CE
  • Added a search/replace to the script editors
  • You can now delete addresses and reset the count from "Find what addresses this code accesses"
  • Added a statusbar to the hexview in memoryview
  • Pointerscan for value scans now add the results to the overflow queue
  • Opening a file and changing bytes do not change them to the file anymore (you need to explicitly save now)
  • Added an option to the processlist to filter out system processes
  • Added a system to let users sign their tables so you know you can trust their tables.
  • Memory record dropdown lists can now reference those of others. USe as entry text: (memoryrecorddescription)
  • Added an option to notify users of new versions of Cheat Engine

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  • Custom Types can now be referenced from Lua
  • Auto assembler lua sections now have access to "memrec" which is the memory record they get executed from. Can be nil
  • stringToMD5String now support strings with a 0 byte in them
  • autoAssemble() now also returns a disableInfo object as 2nd parameter. You can use this to disable a script
  • added Action and Value properties to MemoryRecordHotkey objects
  • added screenToClient and clientToScreen for Control objects
  • added readSmallInteger and writeSmallInteger
  • added enableDRM()
  • added openFileAsProcess/saveOpenedFile
  • added saveCurrentStateAsDesign for CEForm objects
  • added disableWithoutExecute and disableAllWithoutExecute
  • added OnCustomDraw* events to the listview
  • added being/endUpdate for the Strings class
  • added SQL support
  • added color overrides to the disassembler text
  • added OnPaint to the CustomControl class
  • added autoAssembleCheck to syntax check an AA script
  • fixed the addresslist returning nil for PopupMenu (while popupMenu did work)
  • added an timeout option for pipes
  • added some graphical options
  • added some low level system functions


Russian translation has been updated
Chinese translation has been updated

May 15 2017:Korean language files

Thanks to Petrus Kim there are now Korean language files for Cheat Engine. You can get them here
Just extract it to the language folder in the Cheat Engine installation folder and you'll be able to use it


April 13 2017:Cheat Engine for Macintosh download

For the Mac users under us there is now a mac version available for download. It's based on Cheat engine 6.2 but I will be upgrading it to 6.6 and later based on the feedback I get.
Tip:if you have trouble opening processes: Reboot your Mac and hold CMD+R during boot to enter the recovery console. There open the terminal (using the top menu) and enter "csrutil disable" . Then reboot and you'll be able to open most processes (Youtube video by NewAgeSoldier in case it's not clear)


October 6 2016:Cheat Engine 6.6 Released:

Cheat Engine 6.6 has been released. It has several fixes, new scan functionality, gui changes/improvements, Ultimap 2, better hotkeys, more programming options, and more(See below). 
Download: Cheat Engine 6.6


Fixes:

  • Fixed saving of hotkey sounds
  • Fixed the CF flag in the disassembler stepping mode
  • Fixed Kernelmode VirtualQueryEx for Windows 10 build 14393
  • Fixed DBVM for Windows 10 build 14393
  • Fixed the shortest assembler instruction picking for some instructions
  • Fixed a few bugs in the break and trace routine when you'd stop it while the thread still had a single step set
  • Fixed several ansi to UTF8 incompatbilities that poped up between 6.5 and 6.5.1
  • Fixed the stackview not properly setting the color, and giving an error when trying to change a color
  • Fixed the exe generator not adding both .sys files or the .sig files when using kernel functions
  • Fixed some places of the disassembler where it helps guessing if something is a float or not
  • When using the code finder, it won't show the previous instruction anymore if it's on a REP MOVS* instruction
  • Fixed an issue when editing memoryrecords with strings, where wordwrap would add newline characters
  • Fixed D3D alpha channel for textures and fontmaps
  • Fixed the helpfile not being searchable
  • The installer will now mark the CE destination folder as accessible by APPS. (fixes speedhack for some APPS)
  • Fixed the form designed crashing is resized 'wrong'

Additions and changes:
  • Ultimap 2 for Intel CPU's of generation 6 and later (no DBVM needed for those)
  • Language select if you have multiple language files for CE
  • Memoryrecord pointer offsets can use calculations, symbols and lua code now
  • While stepping in the debugger you can now easily change the EIP/RIP register by pressing ctrl+f4
  • changed the way CE is brought to front when a hotkey is pressed
  • Made the GUI more adaptive to different fontsizes and DPI
  • Several font and minor GUI changes
  • Added DPIAware and a font override to the settings window. (DPI aware is on by default, but can be turned of if experiencing issues)
  • Added option to enable pause by default
  • Disassembling mega jumps/calls now show the code in one line
  • The standalone auto assembler window will now give an option to go to the first allocated memory address
  • Changed the point where the settings are loaded in CE's startup sequence
  • The formdesigner now allows copy and paste of multiple objects, and uses text
  • Added scrollbox and radiogroup to the formdesigner
  • Added Middle, MB4 and MB5 as allowable hotkeys
  • Added controller keys as hotkeys
  • Single stepping now shows an indication if an condition jump will be taken
  • Added a watchlist to the debugger
  • Added the 'align' assembler pseudo command (allocates memory so the next line is aligned on a block of the required size)
  • Added the 'Not' option for scans, which causes all addresses that match the given entry as invalid
  • Changed the Unicode text to UTF-16. Text scans are now UTF8/UTF16 (no codepage)
  • Hexview can now show and edit values in 3 different textencodings. (Ascii, UTF-8 and UTF-16)
  • Rescan pointerscans on pointerscans that where done on a range can now change the offset

lua:
  • speak(): Text to speech
  • hookWndProc: a function that lets you hook the windows message handler of a window
  • registerEXETrainerFeature: Lets you add extra files to the exe trainer file packer
  • getFileVersion(): A function to get version information from a file
  • mouse_event() : Lets you send mouse events to windows. (move, click, etc...)
  • loadFontFromStream() : Lets you load a font from a memory stream. (Useful for trainers that use a custom font)
  • added several thread synchronization objects
  • control class: added bringToFront and sendToBack

lua changes:
  • dbk_writesIgnoreWriteProtection() now also disables virtualprotectex calls from CE
  • loadTable() can now also load from a Stream object.
  • the addresslist has some Color properties published for better customization
  • the LUA server has had some new commands added so hooked code can do more efficient calls. (LUAClient dll has been updated to use them in a basic way)


Russian translation has been updated
French tutorial only translation has been updated as well

10/10/2016:6.6.0.1: Fixed align

May 19 2016:Cheat Engine 6.5.1 Released: